Sejarah, Transformasi, dan Konsekuensi Game Online
DOI:
https://doi.org/10.33507/selasar.v2i1.495Keywords:
online game, smartphone, mobile gamesAbstract
The development of Information and Communication Technology has made major changes in our lives. The presence of New Communication Technology has also changed the way humans communicate. Starting from using the telephone to now with the internet, social media and online games. Online games are not only used for entertainment but to interact with many people. Along with the development of technology, online games have also undergone a transformation from games played on computers to games that can also be played on smartphones.
References
Abrar, Ana Nadhya.2003. Teknologi Komunikasi, Perspektif Ilmu Komunikasi. Yogyakarta:LESFI
Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psychological Science
Flew Terry. 2005. New Media An Introduction. New York: Oxford University Press
Rogers Everett. 1986. Communication Technology The New Media In Society. New York: The Free Press.
Jessica Mullagan. 1999. History of online games. - http://tharsis-gate.org/articles/imaginary/HISTOR~2.HTM - diakses 17 april 2014
McLuhan M (1994) Understanding Media: The Extensions of Man. Boston, MA: MIT Press.
Game Online - http://id.wikipedia.org/wiki/game online - diakses 17 april 2014
Google Play - http://id.wikipedia.org/wiki/Google_Play diakses pada tanggal 03 juli 2014
Tamagotchi - http://id.wikipedia.org/wiki/Tamagotchi - diakses 17 april 2014
Richardson I (2012) Touching the screen: a phenomenology of mobile gaming and the iPhone. In: Hjorth L, Burgess J and Richardson I (eds) Studying Mobile Media: Cultural Technologies, Mobile Communication, and the iPhone. London: Routledge.







1.png)

