Pemanfaatan Media Interaktif Berbasis Game Wordwall Dalam Pembelajaran Fiqih Pada Siswa Kelas III di MI Sunniyyah 01 Selo

Authors

  • Muhammad Fahrur Rozi Sekolah Tinggi Islam Sunniyyah Selo
  • Jaiz Jamalullael Sekolah Tinggi Islam Sunniyyah Selo
  • Vidhy Andika Setyaningrum Sekolah Tinggi Islam Sunniyyah Selo

DOI:

https://doi.org/10.33507/an-nidzam.v12i1.2603

Keywords:

Interactive Media, Wordwall Game, Fiqh

Abstract

The results of the research show several things, namely: First, the use of interactive media based on wordwall games that occurs in class III students at MI Sunniyyah 01 Selo is said to be good. Because the interactive media wordwall game is able to support teachers in delivering material to students in class. Second, interactive learning that occurs in class III A and class III B is said to be good, but of course different. Because there is a difference, namely class III A is a superior class while class III B is a regular or ordinary class. Each class teacher has a different way of delivering learning material to students. In this case, interactive learning from each class means that students are equally invited to play an active role in learning. Third, every lesson, especially fiqh learning, takes a quiz at the end of the lesson

References

Downloads

Published

2025-06-24

Issue

Section

Articles

How to Cite

Pemanfaatan Media Interaktif Berbasis Game Wordwall Dalam Pembelajaran Fiqih Pada Siswa Kelas III di MI Sunniyyah 01 Selo. (2025). An-Nidzam : Jurnal Manajemen Pendidikan Dan Studi Islam, 12(1), 40-60. https://doi.org/10.33507/an-nidzam.v12i1.2603

Most read articles by the same author(s)